Sequence recall
How to play Target Echo on DailyQuest.ai
Target Echo is a sequence-recall drill on DailyQuest.ai, a free brain-training site. Watch four coloured pads light up with matching tones, then tap the same pads in exactly the same order.
You start with three lives and a three-step sequence. Each new round has a freshly generated sequence that is one step longer: it is not simply the previous sequence with an extra pad added. A daily session lasts up to six rounds, ending earlier if you lose all three lives.
Play nowWhat this drill practises
Practise remembering a short sequence of visual positions and sounds, keeping its order in mind, and reproducing it accurately. The growing sequences give you more steps to hold in memory.
How to play
- Learn the pad positions: Amber is top left, Cyan top right, Rose bottom left and Violet bottom right.
- Watch the playback before trying to answer. It begins after a 650-millisecond pause; each pad lights for 460 milliseconds, followed by a 180-millisecond gap.
- Wait for the repeat prompt. Taps during playback or the result phase are ignored.
- Click or tap each pad in the order shown. The progress counter tracks how many steps you have entered correctly.
- Complete the whole sequence to earn completion points. One wrong pad immediately ends that round and costs one life, though correct steps before the error can earn partial points.
- After the result, the next round starts automatically if the session is still running. The sequence grows by one step even after a failed round.
- In daily mode, rounds one to six contain three, four, five, six, seven and eight steps. Endless mode continues with longer fresh sequences until you lose all three lives.
Rules, timing and scoring
- For a completed sequence, points = max(60, round(120 + 55 Γ sequence length β 8 Γ response seconds)). Here, round means rounding to the nearest whole point.
- Response time starts when playback finishes and the game enters the repeat phase. It ends on your final correct tap, so both the initial pause and the time between taps count. Playback time does not count.
- A completed sequence always earns at least 60 points. There is no response deadline, but taking longer reduces completion points until that minimum is reached.
- For a failed sequence, points = round(60 Γ correct steps before the error Γ· sequence length). A wrong first tap earns zero points.
- Each wrong pad costs one life and counts as one mistake. It does not subtract points already earned, and there is no separate deduction from your total.
- Your session score is the sum of the points awarded across its rounds.
Worked examples
1. Round one: repeat three steps
The pads light up Amber β Rose β Cyan. What should you tap?
Answer: Amber β Rose β Cyan.
Step by step: First tap the top-left pad for Amber. Next tap the bottom-left pad for Rose. Finally tap the top-right pad for Cyan. If your full response takes exactly 3 seconds from the start of the repeat phase, you earn round(120 + 55 Γ 3 β 8 Γ 3) = 261 points.
2. Round two: remember the new sequence
After the previous round, the new four-step playback is Violet β Cyan β Amber β Rose. What should you tap?
Answer: Violet β Cyan β Amber β Rose.
Step by step: Treat this as a new sequence rather than extending the previous round. Tap bottom right, top right, top left, then bottom left. If the response takes exactly 4 seconds, the award is round(120 + 55 Γ 4 β 8 Γ 4) = 308 points.
3. Round three: a mistake after two correct taps
The sequence is Cyan β Violet β Amber β Cyan β Rose. You tap Cyan, then Violet. Which pad comes next, and what happens if you tap Rose instead?
Answer: Amber comes next. Tapping Rose instead ends the round, costs one life and earns 24 partial points.
Step by step: The first two taps match positions one and two. Position three is Amber, so the full correct response is Cyan β Violet β Amber β Cyan β Rose. If you tap Rose at position three, only the two preceding correct taps count: round(60 Γ 2 Γ· 5) = 24 points. You cannot finish the remaining steps after that error.
Common mistakes
- Replaying the previous round from memory
- Every round generates a fresh sequence. Watch all the steps again rather than looking only for one added pad.
- Starting while the pads are still playing
- Inputs during playback are ignored. Wait for the repeat prompt before entering your answer.
- Remembering the colours but losing their order
- Knowing which pads appeared is not enough. Keep a running order, such as βAmber, Rose, Cyanβ, or remember the route between positions.
- Trying to correct a wrong tap
- The first wrong pad ends the round immediately. There is no undo or opportunity to finish that sequence.
- Rushing for points before the sequence is secure
- Faster completion earns more, but a wrong tap costs a life and switches the round to partial-credit scoring.
Tips
- Use a consistent set of mental labels: colour names, pad positions or both. Avoid changing your naming system halfway through a sequence.
- Try grouping longer sequences into short chunks while preserving the exact order across the chunk boundaries.
- Use the matching tones as an extra cue if they help, but keep watching the pad positions.
- Keep your eyes on the whole grid during playback so that you can follow changes between pads.
- During recall, use a steady tapping rhythm rather than racing through the first few steps and hesitating over the rest.
- If you lose a life, reset your attention for the next playback: the next sequence will be fresh and longer, not a retry.
Practice by level
Beginners
Begin by learning the four positions and prioritising a complete, correct echo. There is no answer timeout, so take a moment to organise the sequence before your first tap, while remembering that this pause counts towards scoring time. Aim for a steady response rather than maximum speed.
Advanced
Work on reducing the pause before your first tap and keeping the intervals between correct taps short. Chunk longer sequences into manageable groups, but rehearse the transitions between those groups too. Endless mode lets the sequence length keep growing beyond the daily session's eight-step final round.
Questions about this drill
- Does each round keep the previous sequence and add one step?
- No. The length increases by one, but the code generates a fresh sequence for every round. You need to watch the whole playback each time.
- Is there a time limit for repeating the sequence?
- No response deadline is enforced. Time affects the points for a completed sequence, with a minimum award of 60 points, but waiting does not itself cost a life.
- What happens when I make a mistake?
- The round ends on the first wrong pad. You lose one of your three lives and receive partial points based on how many steps you entered correctly before the error. If the session continues, it moves to a new, longer sequence rather than replaying the failed one.
- How do daily and endless modes differ?
- Daily mode ends after round six or when you run out of lives, whichever comes first. Endless mode has no fixed round limit and continues until all three lives are lost. Both start with a three-step sequence and add one step to the length each round.
What your score does and doesnβt mean
Target Echo is a practice game, not a validated assessment of memory or general ability. Its score combines recall accuracy with response speed. The result's βlongest echoβ label also needs care: the code reports the final sequence length after a successful final round, or one less than that length after a failed final round; it does not track your longest fully completed sequence separately.
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